Weapons

Weapons

Era-specific US and NVA arsenals in Hell Let Loose: Vietnam — M16A1, M60, M79, RPG-2, RPD, Type 56 and more with stats, uses and best picks.

30+
Weapons Listed
2
Factions
2
Anti-Armor Options

Introduction

The Weapons category covers the era-specific arsenals of Hell Let Loose: Vietnam, split cleanly between the US Armed Forces and the North Vietnamese Army. The US fights with the iconic M16A1 assault rifle, the M60 general-purpose machine gun, the M79 single-shot grenade launcher and the M72 LAW anti-armor rocket, supported by the M40 sniper rifle, Claymores, M18 smoke grenades and flamethrowers. The NVA answers with the RPG-2 anti-armor rocket, the RPD machine gun, the K50M submachine gun and the Type 56 assault rifle, backed by the Type 53, Type 54 and Type 67 and the LPO-50 flamethrower. This category breaks down each weapon's role, effective range and best use, compares US and NVA options directly, and recommends the best weapon for each role. All weapon names come from the Steam store page and the Dexerto wiki, the authoritative pre-launch sources.

US vs NVA Weapons

WeaponTypeFactionBest Use
M16A1Assault RifleUSAll-purpose rifleman
M60LMGUSSuppression
M79Grenade LauncherUSExplosive firepower
M72 LAWAnti-ArmorUSOne-shot tank threat
Type 56Assault RifleNVARugged tunnel rifle
RPG-2Anti-ArmorNVAAnti-armor rocket
RPDLMGNVANVA suppression
K50MSMGNVAClose-quarters tunnels

Arsenal Spotlight

S

M16A1

badge-active

The iconic US assault rifle

TypeAssault rifle — accurate, lightweight and the backbone of US squads.
Best UseAll-purpose rifleman work from close quarters to medium range.
HandlingThe M16A1 is accurate in semi-auto and manageable in auto. Tap-fire at medium range for precise shots and use burst fire only in close quarters.
Loadout FitPair the M16A1 with your role's tools — bandages for a Medic, an outpost for a Squad Leader — and the rifle becomes the reliable backbone that lets you do the job without a weak point.
S

M60

US general-purpose machine gun

TypeLMG — high volume of fire for suppression and defense.
Best UseHold long sightlines, cut off pushes and suppress enemy positions.
HandlingThe M60 is heavy and has strong recoil. Deploy from cover or a bipod position, fire controlled bursts, and reload between pushes.
Loadout FitThe M60 fills the Machine Gunner slot perfectly — its suppression holds lanes that rifles cannot. Pair it with a sidearm for close contacts and keep a good firing position at all times.
A

M79

Single-shot grenade launcher

TypeGrenade launcher — explosive firepower on the move.
Best UseFlush fortified positions and deal with groups in close cover.
HandlingThe M79 fires a single round that arcs steeply. Lead moving targets and aim for the ground behind cover to catch enemies with the blast.
Loadout FitThe M79 fits the Grenadier role — a single shot of explosive firepower that flushes cover. Reload behind cover and carry a secondary for the close fight after the blast.
A

M72 LAW

US one-shot anti-armor rocket

TypeAnti-armor — a decisive threat to tanks and patrol boats.
Best UseAmbush vehicles from a flank angle; one shot can disable or destroy.
HandlingThe M72 LAW is a single-use tube — make the shot count. Aim for the side or rear of a vehicle where armor is thinnest.
Loadout FitThe M72 LAW is the anti-tank specialist's tool — one shot, make it count. Position for a side or rear angle and coordinate with a spotter so you do not waste the tube.
A

Type 56

NVA assault rifle everywhere

TypeAssault rifle — rugged, cheap and reliable.
Best UseTunnel fighting and frontline NVA work; the most common rifle in the tunnels.
HandlingThe Type 56 is rugged and reliable, with solid damage at close to medium range. It rewards aggressive play and holds up in tunnel fighting.
Loadout FitThe Type 56 fits most NVA roles — rugged, reliable and everywhere. It pairs with tunnel fighting and aggressive pushes, and its durability suits the guerrilla playstyle.
A

RPG-2

badge-new

NVA anti-armor rocket

TypeAnti-armor — the NVA answer to US tanks and boats.
Best UseCounter US armour; coordinate with infantry to get the angle.
HandlingThe RPG-2 arcs noticeably at range. Get a clear side angle on a tank or boat, lead slightly, and coordinate with a spotter for long shots.
Loadout FitThe RPG-2 is the NVA anti-armor answer — a well-placed rocket stops a US tank or boat. Get the angle, lead the target and keep infantry between you and the enemy.
B

RPD

NVA machine gun

TypeLMG — the NVA's suppression workhorse.
Best UseHold lanes and support tunnel exits with sustained fire.
HandlingThe RPD offers sustained fire with a drum mag. Use it to hold lanes and cover tunnel exits, but expect slower handling when moving.
Loadout FitThe RPD is the NVA suppression workhorse — its drum mag holds lanes and covers tunnel exits. Use it to pin enemies while your squad flanks, and reload behind cover.
B

K50M

NVA close-quarters SMG

TypeSMG — a compact automatic for tight spaces.
Best UseTunnel fighting and close-quarters ambushes where rifles are unwieldy.
HandlingThe K50M is a compact automatic built for tight spaces. It shines in tunnels and close-quarters ambushes where its high fire rate wins.
Loadout FitThe K50M fits close-quarters tunnel fighting — its fire rate wins the first second of an ambush. Carry it into tight spaces where rifles are unwieldy and your movement matters.

Core Mechanics

Hell Let Loose: Vietnam's weapons are built around faction identity and era realism. The US arsenal centers on the M16A1, a lightweight, accurate assault rifle that is the backbone of US squads, supported by the M60 for suppression, the M79 for close-range explosive fire and the M72 LAW for one-shot tank threats. The NVA fights with the Type 56 — a rugged, reliable assault rifle that appears everywhere from the tunnels to the front line — alongside the RPG-2 anti-armor rocket, the RPD machine gun and the K50M submachine gun for close-quarters tunnel fighting. Each weapon has an effective role: machine guns hold lanes and cut off pushes, anti-armor weapons counter tanks and patrol boats, and grenade launchers provide mobile explosive power. Understanding which weapon fits which role and which faction is the core of this category.

Advantages

The weapons category gives players a real tactical advantage because the two factions are deliberately asymmetric. The US has superior air support and the flexible M16A1, while the NVA has the rugged Type 56 and the devastating RPG-2 — a one-shot threat to the tanks and patrol boats that would otherwise dominate. This asymmetry makes weapon choice a strategic decision, not just a preference. The category also covers the tools that define niche playstyles: flamethrowers for clearing tunnel entrances and fortified positions, Claymores and anti-personnel mines for defensive ambushes, and smoke grenades for crossing open ground. For players who want to win gunfights and counter enemy vehicles, knowing these weapons and their effective ranges is essential.

Challenges

The main challenge is that pre-launch weapon data is incomplete. The names, factions and general roles come from the Steam store page and Dexerto wiki, but exact damage numbers, fire rates, recoil patterns and ranges are not confirmed before the August 13, 2026 launch. Guides must describe weapons by role and faction rather than quoting stats that may change. The game also has a steep weapon learning curve: bolt-action and semi-automatic weapons punish missed shots, and recoil management matters far more than in arcade shooters. New players will lose gunfights they would win in other games until they learn each weapon's rhythm and effective range.

Frequently Asked Questions

What is the best weapon in Hell Let Loose: Vietnam?+
The M16A1 is the safest overall pick — accurate, lightweight and flexible enough for most US roles, which is why it is the backbone of US squads. The NVA's Type 56 plays the same role. For anti-armor, the M72 LAW (US) and RPG-2 (NVA) are the decisive weapons against tanks and patrol boats. For pure suppression, the M60 and RPD are the top machine guns. The best weapon depends on your role and faction rather than a single meta pick.
Which weapons are best for each role?+
Riflemen should carry the M16A1 (US) or Type 56 (NVA). Machine Gunners use the M60 or RPD. Anti-tank roles bring the M72 LAW or RPG-2. Snipers use the M40. Grenadiers bring the M79 for close-range explosive work. The Loadouts category has a full per-role breakdown with unlock paths, but the rule of thumb is: match the weapon to your role's job — suppression, anti-armor, or frontline shooting.
How do I counter tanks and patrol boats?+
Use anti-armor weapons: the M72 LAW for the US and the RPG-2 for the NVA. A well-placed shot is often enough to disable or destroy a vehicle. Coordinate with your squad — a lone rifleman shooting at a tank with small arms accomplishes nothing, but an anti-tank specialist with a clear angle can change the fight. The Armour and Vehicles categories cover vehicle weak points and positioning in detail.
Are flamethrowers worth using?+
Yes, in the right situation. The LPO-50 (NVA) and US flamethrowers excel at clearing tunnel entrances, bunkers and fortified positions where bullets cannot reach. They are short-range and risky in the open, so bring one when you expect tunnel or close-quarters fighting. On open maps like Rice Paddies, a flamethrower slot is usually better spent on a rifle or machine gun.

Quick Tips

💡

Learn one faction's weapons well before the other — each has a distinct rhythm, recoil pattern and effective range. Master the M16A1 and you understand the US arsenal; master the Type 56 and the NVA side clicks. Switching factions feels natural once you know one side. Build your muscle memory in the training range before you take it into a live sector.

💡

Anti-armor specialists should save their rocket for tanks and patrol boats, not infantry — one well-placed rocket can win a river crossing or stop a tank rolling your sector. Wasting it on a single soldier trades a match-deciding tool for a single kill. Build your muscle memory in the training range before you take it into a live sector.

💡

Machine Gunners should reload between pushes, not during them — a half-loaded M60 or RPD is the most dangerous thing on the battlefield. Reloading while your squad advances leaves a gap in the suppression that the enemy will exploit, so top up before you move. Build your muscle memory in the training range before you take it into a live sector.

Explore More